Musik, Serious Gaming und Konzentrationsfähigkeit – mit der App entdecken die Kinder die Magie der klassischen Musik mit interaktiven Spielen.
Activity 1
Task:
Get together in pairs and decide who is partner A and who is partner B. Partner A goes in front, partner B follows directly behind.
The teacher plays a slow metre on a drum. Move around the room and take a step for each beat at the exact tempo given.
Listen carefully to the teacher's instructions and adjust your steps accordingly.
Instructions
The teacher plays a slow metre on a drum throughout. The following instructions can be given to the pupils in varying order:
- All walk at the same tempo: everyone takes one step for each beat.
- half as fast: partner A walks one step for each beat as before, partner B only walks every second step or vice versa.
- twice as fast: partner A stays at the same pace, partner B takes two steps for each stroke or vice versa.
- swap places: partner A and partner B swap roles and the instructions are repeated (half as fast, twice as fast).
Optional: If everyone is secure, the partners can also break away from each other and move around the room independently of their partner.
Activity 2
Task:
Open the link on your device and go to the section Games → Note values. Click on the fourth level with the note value of the eighth note. Play through the games one after the other to learn the note value. Then start the next level, where new note values are added.
The aim of the lesson is to play through levels four and five and learn the note values of the eighth and sixteenth notes. If you have finished, but there is still time, you can repeat individual games to practise the note values.
Activity 3
The class forms groups of 3. Each group receives at least one bingo slip. (The different groups get different bingo fields).
Task:
The teacher plays short rhythms with the note values you have learnt (see picture). You listen very carefully and look for the rhythm on your playing field. If you find a card with the rhythm played, you can colour it in or circle it. If you can't find a matching card on your playing field, you wait until the teacher plays the next rhythm. As soon as you have coloured in or circled an entire row, column or diagonal, call out ‘Bingo’. The teacher checks whether you have recognised all the rhythms correctly. If everything is correct, you have won the game.
If there is still time...
... a leaflet can be created in groups with all the note names, note values and rest values learnt in this series of lessons.
Skills learned in this lesson:
Pupils...
... develop their understanding of rhythm by translating different note values (quarter, half and whole notes) into movement and reacting to the given metre.
... expand their knowledge of note values and their application by interactively familiarising themselves with the note values of eighth and sixteenth notes in the app and deepening this knowledge through exercises.
... train their hearing by listening to and recognising given rhythms and matching them on a bingo board.